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An Arcane Tower.

Structure Information
Chunk Area: 1x1
Required Technology: Education
Build Cost: 300,000 Coins
Base Upkeep Cost Per Day: 3,500 Coins
Hammer Cost: 14,000
Civ Points: 10,000
Hit Points: 1,000
Limit Per Town: 1
Special: Lighting Ability Defense Tower

Tower Information
Damage: 1 Heart
Range: 80 Blocks
Minimum Range: 1 Block
Fire Rate: 2,5 seconds
Projectile Speed: N/A
Explosion Radius: N/A
Distance between same Tower: 65 Blocks

Overview[ | ]

The Arcane Tower is a fundamental defensive tower for civilizations and residents alike. The Arcane Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations. It is safe and cost effective, however it may not deter a large group of enemies. With the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warfare in significant locations, Defending Wonders. Towns, or Capitols.

Single enemies can be outlawed to your personal Arcane tower with the /town outlaw add <NAME> command.

Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE!

Arcane Towers use a lightning strike ability as projectiles that will not only catch one on fire, but also give enemies negative potion effects, which are:

Effect Duration
Blindness I 15 Seconds
Cobweb Instant
Fire I 30 Seconds
Hunger II 20 Seconds
Instant Damage I Instant
Levitation III 3 Seconds
Mining Fatigue I 1 Minute 30 Seconds
Mining Fatigue II 20 Seconds
Mining Fatigue III 10 Seconds
Nausea I 20 Seconds
Poison I 20 Seconds
Slowness I 1 Minute 30 Seconds
Slowness II 20 Seconds
Teleportation Instant
Total Blindness 10 Seconds
Weakness I 1 Minute 30 Seconds
Weakness III 30 Seconds
Wither I 20 Seconds

See also[ | ]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference