An Arrow Tower.
| Structure Information | |
|---|---|
| Chunk Area: | 1x1 |
| Required Technology: | ? |
| Build Cost: | 50,000 Coins |
| Base Upkeep Cost Per Day: | 1,500 Coins |
| Hammer Cost: | ? |
| Civ Points: | 4,650 |
| Hit Points: | ? |
| Limit Per Town: | ? |
| Special: | Arrow Ability Defense Tower |
| Tower Information | |
|---|---|
| Damage: | 1.5 Hearts (True Damage) (need to double check) |
| Range: | 50 Blocks |
| Minimum Range: | 1 Block |
| Fire Rate: | 2 Seconds |
| Projectile Speed: | N/A |
| Explosion Radius: | N/A |
| Distance between same Tower: | N/A |
Overview[]
The arrow tower is the fundamental defensive tower for towns. It is safe and cost effective, however it may not deter a large group of enemies. It can be defeated by enemies with a lot of time on their hands, since they could build tunnels and/or trenches towards the tower, shielding themselves from the arrows. The Arrow Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations.
Single enemies can be outlawed in your Town and be shot by the Arrow Tower with the /town outlaw add <NAME> command.
Entire Civilizations can also be fired upon by your entire civilization's defenses by declaring their civilization hostile or when you are in war with them.
Upgrading and Leveling[]
This tower, just like every tower inside the game, can be upgraded to have better stats. This can be done by using the "/town upgrade" command. You need to have the required technology to do this though.
TODO: Add level table here.
See Also[]
| Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
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