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An Artillery Tower.

Structure Information
Chunk Area: 1x1
Required Technology: Fortification
Build Cost: 250,000 Coins
Base Upkeep Cost Per Day: 3,500 Coins
Hammer Cost: ?
Civ Points: 10,000
Hit Points: ?
Limit Per Town: ?
Special: Shoots Artillery Shells

Tower Information
Damage: 6 Hearts (True Damage)
Range: 250 Blocks
Minimum Range: 35 Blocks
Fire Rate: 6 Seconds
Projectile Speed: ?
Explosion Radius: ?
Distance between same Tower: ?

Overview[ | ]

The Artillery Tower is a fundamental defensive tower for civilizations and residents alike, The Artilery Tower automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations. It is safe and cost effective, however it may not deter a large group of enemies, with the correct placement and consideration, this Tower can be the ultimate defense when fighting all out warfare in significant locations, Defending Wonder Towns or Capitols.

The Artillery Tower shoots a fireball projectile at it's targets, similarly to the Cannon Tower Emperor. While the boosted statistics, such as range and damage may be increased, the Artillery Tower has a much slower fire-rate and projectile speed.

The tower has a default range of 300 blocks. The technical range is is sqrt(x^2 + y^2 + z^2) where x, y, and z are the difference between the artillery tower's nearest "fire point" and the player. Additionally, multiple Artillery Towers must be built a minimum of 300 blocks away from each other.

Single enemies can be outlawed too your personal Artillery tower with the /civ outlaw add <NAME> command.
Entire Civilizations can be fired upon by your entire civilization's defenses by declaring their civilization HOSTILE.

See Also[ | ]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference
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