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A Bank.

Structure Information
Chunk Area: ?
Required Technology: Written Laws
Build Cost: 2,250 Coins
Base Upkeep Cost Per Day: 100 Coins
Hammer Cost: 1,250
Civ Points: 1,500
Hit Points: 200
Limit Per Town: 1
Special: ?

Overview[ | ]

Banks allow you to exchange ores for money at a much higher rate than '/resident exchange'. The level of the bank decides the rate of exchange. Banks can be upgraded to a max exchange rate of 200% actual ore value (Level 10). The starting Town Bank is level 1 and will exchange at a 40% rate. So if you were to exchange 1 gold ingot you would receive 80 Coins because 40% of the gold ingot's value (200 Coins) is 80 coins.

Banks are costly to build and upgrade. If you are not a member of the town that the bank is in, you will be required to pay a minimum of 5% non-membership fee. For example, if you were to exchange 1 gold ingot at a Level 1 bank that you were not a member of, you would only get 76 coins due to the 5% non-membership fee. All Bank fees collected go directly to that bank's town treasury. Because of this, being mayor of a town with a high-level bank can be very profitable.

Banks can be affected by certain Trade Good buffs - specifically Greed and Barter. Obtaining these resources can be a boon both early and late game.

Modifiers and Effects[ | ]


See Also[ | ]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference
  • Main Page
  • Getting Started
    • Resident Book
      • Materials
      • Weapons & Armor
  • How to Make Coins
    • Fishing
    • Custom Mobs
  • Founding a City-State
    • Towns & Upgrading
    • Building Structures
  • Culture
  • Hammers
  • Happiness
  • Random Events
  • Outlaw
  • Structures
    • Placement & Reinforcement
  • Trade Resources
    • Trade Goods
  • Strategic Resources
  • Permissions & Groups
  • Upgrade Tree
  • Vanilla Minecraft vs. CivCraft
  • Beakers/Science
  • Dynamic Map
  • Diplomacy
  • Golden Age
  • Governments
  • Policies
  • Unity
  • War
    • Offense/Defense
    • Captured Towns
    • Captured Civilizations
    • Revolution
  • Winning The Game
  • Civ Commands
  • Camp Commands
  • Market Commands
  • Town Commands
  • Resident Commands
  • Plot Commands
  • Build Commands
  • Misc Commands