A Bank.
| Structure Information | |
|---|---|
| Chunk Area: | ? |
| Required Technology: | Written Laws |
| Build Cost: | 2,250 Coins |
| Base Upkeep Cost Per Day: | 100 Coins |
| Hammer Cost: | 1,250 |
| Civ Points: | 1,500 |
| Hit Points: | 200 |
| Limit Per Town: | 1 |
| Special: | ? |
Overview[]
Banks allow you to exchange ores for money at a much higher rate than '/resident exchange'. The level of the bank decides the rate of exchange. Banks can be upgraded to a max exchange rate of 200% actual ore value (Level 10). The starting Town Bank is level 1 and will exchange at a 40% rate. So if you were to exchange 1 gold ingot you would receive 80 Coins because 40% of the gold ingot's value (200 Coins) is 80 coins.
Banks are costly to build and upgrade. If you are not a member of the town that the bank is in, you will be required to pay a minimum of 5% non-membership fee. For example, if you were to exchange 1 gold ingot at a Level 1 bank that you were not a member of, you would only get 76 coins due to the 5% non-membership fee. All Bank fees collected go directly to that bank's town treasury. Because of this, being mayor of a town with a high-level bank can be very profitable.
Banks can be affected by certain Trade Good buffs - specifically Greed and Barter. Obtaining these resources can be a boon both early and late game.
Modifiers and Effects[]
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| ? | ? |
| ? | ? |
See Also[]
| Tutorials | Town Mechanics | Civ Mechanics | Defensive Structures | Town Structures | Tile Improvements | Wonders | Units | Command Reference |
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