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Culture Area

Towns in CivilizationCraft generate culture. Once a town has enough culture generated to level up it will claim a new Culture Zone. This zone will provide special benefits to towns. Unlike normal town blocks, culture blocks are NOT protected and anybody can build, destroy and open chests in this area. Towns can construct building and wonders which increase the rate at which a town generates culture. Getting Civics and Policies can increase your culture as well.

When you enter a civ's Culture Zone you are notified that you have entered them and anybody in that civ will be notified that you have entered the borders as well. This is to let you know whether an enemy or ally is coming in your direction. Each civilization is given a color to distinguish their cultural borders from others. You can change your civ color by using the /civ set color command.




How Culture is Calculated[ | ]

Culture for towns is divided into levels. Each level requires a certain amount of culture before leveling up. Each town has a "culture" counter which can be seen using the "/town info" command. When the town reaches the next level of culture, it will claim another Culture Zone. Each culture level is defined by the number of Zones it claims. Beside is a table showing the culture levels and how many Culture Zones you have in total after achieving that level.


Once you level your town culture level, it will randomize where it's going to. This will be changed in the future so you can set a preferred way.



Level Culture Zone
1 0 1
2 1000 2
3 5000 3
4 20 000 4
5 50 000 5
6 100 000 6
7 175 000 7
8 300 000 9
9 500 000 12
10 750 000 15
11 1 250 000 18
12 2 000 000 25
13 3 000 000 33
14 5 000 000 41
15 7 500 000 51

Culture Biome Bonuses[ | ]

Your town gains recourses based on the the Culture Zone it claims. Every type of biome gives different statistics. Before building your city-state or a new town, you can estimate the amount of resources a particular location will give you by using the '/town survey' command. You will also see the results of a survey during the town-name confirmation message that you get when building a town.


The table below indicates which biome types give which bonuses. The bonuses from each chunk are small, because a typical town will have hundreds of culture chunks. The output of particular chunks can be increased by building certain Town Structures, Wonders, Technologies, Civics, Policies or Tile Improvements.


Table is sortable by clicking on headers.

Biome type Hammers Growth Happiness Beakers
Beach 0.0 0.5 0.06 1.5
Mushroom 1.0 1.5 0.05 0.5
River 0 4 0.03 0.5
Frozen 1.0 0.5 0.01 2.5
Plains 2.0 1.0 0.02 1.0
Desert 2.0 0 0.02 1.5
Jungle 1.0 0.5 0.03 1.0
Badlands (Mesa) 2.0 0.5 0.02 1.0
Savannah 1.0 0.5 0.04 0.5
Cold Shore 2.0 0.0 0.03 0.5
Mountains 4.0 0.0 0.01 0.5
Taiga & Tundra 2.0 0.5 0.02 0.5
Swamp 1.0 0.5 0.02 1.0
Temperate Forest 1.0 1.5 0.02 0.5
Cold Ocean 1.0 0.5 0.01 1.0
Warm Ocean 1.0 1.5 0.01 0.5
Otherworldly 0.0 0.0 0.00 0.0

Each biome type has biomes inside of them. So if you have 10 Jungle Edge chunks, 10 Bamboo Jungle chunks and 10 Ice Spike chunks, you will have 10 Frozen chunks and 20 Jungle chunks.

Biome type Biomes inside of the biome type
Beach Beach
Mushroom Mushroom Fields, Mushroom Fields Shore
River River
Frozen Ice Spikes, Frozen Ocean, Frozen River
Plains Plains, Sunflower Plains
Desert Desert, Desert Hills, Desert Lakes
Jungle Jungle, Jungle Hills, Jungle Edge, Modified Jungle Edge, Modified Jungle, Bamboo Jungle, Bamboo Jungle Hills
Badlands (Mesa) Badlands, Eroded Badlands, Wooded Badlands Plateau, Modified Wooded Badlands Plateau, Modified Badlands Plateau, Badlands Plateau
Savannah Savanna, Savanna Plateau, Shattered Savanna, Shattered Savanna Plateau
Cold Shore Stone Shore, Snowy Beach
Mountains Snowy Mountains, Taiga Mountains, Snowy Taiga Mountains, Gravelly Mountains, Mountains, Wooded Mountains, Modified Gravelly Mountains, Mountain Edge
Taiga & Tundra Taiga, Giant Tree Taiga, Giant Spruce Taiga, Giant Spruce Taiga Hills, Snowy Taiga, Taiga Hills, Giant Tree Taiga Hills, Snowy Taiga Hills, Snowy Tundra
Swamp Swamp, Swamp Hills
Temperate Forest Forest, Flower Forest, Birch Forest, Tall Birch Forest, Tall Birch Hills, Dark Forest, Dark Forest Hills, Wooded Hills, Birch Forest Hills
Cold Ocean Ocean, Deep Ocean, Cold Ocean, Deep Cold Ocean, Deep Frozen Ocean
Warm Ocean Lukewarm Ocean, Deep Lukewarm Ocean, Warm Ocean, Deep Warm Ocean
Otherworldly Nether, The End, Small End Islands, End Midlands, End Highlands, End Barrens, The Void.


List updated on June 16th, 2020

Advantages of Culture[ | ]

There are several advantages towns get from their cultural influence.

  • The members of the City-State or Civilization of the town are notified when non-members enter their borders. Depending on their town's diplomatic attitude, the message will be displayed in different colors (e.g. neutrals are white, enemies are red). Getting a Broadcast Tower will also notify which town they have entered.
  • Structures such as the Scout Tower will notify the town of the exact coordinates of the intruder, giving town members a distinct advantage in PvP.
  • Trade Resources and Strategic Resources can only be claimed inside of a town's culture borders.
  • You can only claim your land with the command '/town claim' in your cultural town borders. This is to protect your area from intruders!

See also[ | ]

  • Founding A City-State
  • Happiness
  • Hammers
Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference
  • Main Page
  • Getting Started
    • Resident Book
      • Materials
      • Weapons & Armor
  • How to Make Coins
    • Fishing
    • Custom Mobs
  • Founding a City-State
    • Towns & Upgrading
    • Building Structures
  • Culture
  • Hammers
  • Happiness
  • Random Events
  • Outlaw
  • Structures
    • Placement & Reinforcement
  • Trade Resources
    • Trade Goods
  • Strategic Resources
  • Permissions & Groups
  • Upgrade Tree
  • Vanilla Minecraft vs. CivCraft
  • Beakers/Science
  • Dynamic Map
  • Diplomacy
  • Golden Age
  • Governments
  • Policies
  • Unity
  • War
    • Offense/Defense
    • Captured Towns
    • Captured Civilizations
    • Revolution
  • Winning The Game
  • Civ Commands
  • Camp Commands
  • Market Commands
  • Town Commands
  • Resident Commands
  • Plot Commands
  • Build Commands
  • Misc Commands
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