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A Temple.

Structure Information
Chunk Area: 2x2
Required Technology: Priesthood
Build Cost: 30,000 Coins
Base Upkeep Cost Per Day: 3,000 Coins
Hammer Cost: 3,500
Civ Points: 4,700
Hit Points: 250
Limit Per Town: 1
Special: Generate Culture

Overview[ | ]

The temple is a structure that allows towns to invest more heavily in culture. Unlike the Monument, the Temple requires a more active role from its towns members. While it does receive a small boost of culture by being built, you can fuel it with RAW mutton to generate culture per hour.

Modifiers and Effects[ | ]

CultureGenerates 200 extra Culture to the town.
HappinessAdds 3 happiness to town.

Temple Levels & Consumption Rate[ | ]

The following is telling you the items required to feed temples hourly. Note that the base culture is per hour if your Happiness rate was Content, which is 100% return profit.

Level: Consumption/Hour: Base Culture/Hour: Hours Until Level Up:
Raw Mutton
1 2 125 48 Hours (2 days)
2 4 225 96 Hours (4 days)
3 6 325 192 Hours (8 days)
4 8 425 240 Hours (10 days)
5 10 525 288 Hours (12 days)
6 12 625 Maxed

How does it work?[ | ]

Inside the temple, you will be notice a chest within it. You will collect Raw Mutton from sheep to put into the Temple. Every hour, the Temple will consume this mutton to make your town generate extra culture. If your Temple is not fed, it will begin to lose growth, and can even level down if you made it a really high level.

See Also[ | ]

Tutorials Town Mechanics Civ Mechanics Defensive Structures Town Structures Tile Improvements Wonders Units Command Reference